Designing Products That Scale — Startup Lessons Learned @ Salesforce.com

In Software Architecture, User Experience (UX) by bchesleyLeave a Comment

Doing product design in a huge organization is tricky. Clear, constant communication is imperative. A few years ago at Salesforce, that mostly meant hours upon hours of creating static redline specs. I didn’t go to school for this stuff, but burning the midnight oil to label CSS attributes across hundreds of screens seemed really, really broken. via Designing Products That …

Native American Survival Skills and Modern Survival Techniques

In Outdoor Skills, User Experience (UX) by bchesleyLeave a Comment

The Rule of Threes One of the most important concepts in wilderness survival is understanding survival priorities. Modern research brings us the Rule of Threes, a principle that can make the difference between life and death. The Rule of Threes puts our survival needs into perspective, and though they are rough approximations of time, they are an easy way to …

The Top UX Predictions for 2014 | UX Magazine

In User Experience (UX) by bchesleyLeave a Comment

Rise of the Pegasus – Wayne Greenwood Unicorns were the big story of the last few years, referring to designers who added production-level coding chops to their skill sets. Unicorns being rare by definition, an even larger population of designers—call them the thoroughbreds—focused their energies solely on interaction design, visual design, and prototyping, leaving the production code to the engineers. …

UX is not UI | UX at Hello Erik

In User Experience (UX) by bchesleyLeave a Comment

UX has become a neologism. When something has “good UX” it is an implied meaning of having the core components of UX (research, maybe a persona, IA, interaction, interface, etc etc…). It’s not really necessary or desirable to tack the word design onto the end anymore. It’s a distraction and leads people down a parallel but misguided path… the path …

What “Design For Mobile First!” Really Means | ZDNet

In HTML5, Mobile, Philosophy, Software Architecture, User Experience (UX) by bchesleyLeave a Comment

So designing for mobile first means way more than HTML5 versus native apps. It’s more about designing the business for mobile service. And it’s hard to do, but it’s worth it. Need proof? USAA saw its mobile transaction volume soar from a projected 20 million per month to an actual 120 million per month because of its success in serving customers …